Saturday, December 27, 2008

Gears of War: Review'd

So Gears of War was a pretty sweet game, still is in infact, but now its younger, less fucked up, brother has come of age and been released into the wild. At first glance, you'd swear that the two are one and the same, that Gears of War 2 is, as many people call underwhelming sequels these days, Gears of War 1.5, but if you adhere to this theory then I'd probably have to tell you you're wrong. No, Gears of War 2 isn't exactly the 'bigger, better, and more badass' game that we were promised, but thats not to say its bad. Simply put, its different, and I'd probably say I like it, but there are issues. Hundreds of critics have talked about the campaign and said its wonderful etc.etc.etc., but when you buy Gears of War you're not thinking about the next eight hours you're spending with delta squad, you're thinking of the next seven hundred hours you're spending with the xbox live community. That said, I'm primarily going to address the multiplayer game.

Its funny how after playing a game for so long, the slightest tweaks to a minor detail in gameplay and visuals can feel like night and day. If you take that, and multiply it by about seven thousand, you get the difference in feel between Gears of War 1 and 2. Obviously they're built on the same engine, obviously they share gameplay mechanics. Then what am I talking about?

Color and Lighting: It has become a trend in the world of game criticism to rail games because of their color pallet. This wouldn't be such a big deal if game designers didn't listen to what critics have to say. In the case of Gears of War II, it seems that somebody got upset that people didn't like their color scheme and decided that things needed to change. Now there are all kinds of brilliant colors filling the screen that dramatically alter the mood that was established by its predecessor. For a game that seeks to up the ante, to present deeper, darker themes that pinpoint our fragile human emotions it looks to me like there may or may not be a magical unicorn shitting some rainbows included for all of those with widescreen televisions. In some games, being thematically and visually contradictory can work, but Gears of War doesn't have the necessary leeway created by its shallow story.

Weapon Tweaks: I've been playing the game for quite some time now, but initially I was pretty upset about the way some of the weapons have changed. The Hammer-burst is fine, and it feels like there may even be some good reasons to use it every once in a while, but some major work has been done on the lancer and shotgun. First of all, the chainsaw, ohhhh dear lord the chainsaw. In the original Gears of War, I considered using the chainsaw to be an art. To be quite honest, I was never very good with anything but sawing and some may think that thats really a weapon reserved for kids and noobs, but that really depends on how you use it, and how often. See, typically I would go into a match and rack up two to three kills per round without firing a bullet. Try that and see how easy that is. Its a psychological game with your opponent. There is much hiding, feigning and acrobatics involved. Typically, succeeding will get you kicked from the match, but isn't that really the ultimate compliment?

Anyway, the chainsaw has been bastardized in the second iteration. I will regularly walk straight through shotgun blasts, boomshots, etc. and chainsaw people in the face completely unharmed. I suppose there is added risk to using the chainsaw altogether now that you can be blown away/sawed while mid-saw, but once you've become discerning enough about when to use it, it becomes a weapon of tremendous power that completely turns the game upside down. In the original gears, getting shot while having the chainsaw raised will stagger you, but this mechanic no-longer exists, and it shows. Now, all the skill is in avoiding the chainsaw. Finding the perfect moment to melee a prospective chainsawer or being able to roll out of the way just before you get sucked into the weapons abnormally massive attach radius. One other gripe i have about the chainsaw is the inability to saw people while they've been knocked to the ground by a stun grenade. More than once I've been standing, revving over a fallen opponent to have them stand and challenge me to a chainsaw duel when in any realistic situation I would have torn them in half nearly five seconds previous.

The shotgun has been pretty considerably altered as well, but I've actually grown fond of its changes over time.

The map designs and their lighting mixed with the increased number of players has completely altered the online experience. Matches are quicker and more action packed, but require alot less tactical prowess. Over all it has lost a lot of its intimacy, something that made it stand out greatly from other games. I has a feeling, now, more akin to Unreal or Halo, particularly with its increased number of respawnable game modes.

Ultimately I do not hate this game, but it isn't the same gears that I grew so fond of two years ago. In some ways this is good, and in some ways this is bad, but overall its still an incredibly enjoyable experience that I'll probably be still playing when Gears 3 comes two years from now.

(I will not be assigning number or letter values to my reviews as I think they trivialize the personal tastes of the individual and draw attention away from the specifics of what is actually said in the review itself.)

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