Friday, February 27, 2009

POPULATION ANNIHILATION!




This man is just so happy to be killing mice that I needed to share this video.

Also because I am out of idea's I plan on working on smaller posts more often because I don't have the mental capacity to churn out big long stupid non-sequiturs weekly or bi-weekly or monthly even. ALSO! To let you in the planning stuff, I want to start putting up really short audio podcasts that may or may not be replacements for blag posts. So...tell your friends.

New rot-poast

I made this post to the blag with my Nintender DS. Homebrew software is freaking awesome, but making this post still sucked.

Thursday, February 5, 2009

Killzone 2: Demo impressions

Took 4 hours to download, and ten minutes to play.

Conclusion: Worth it. Except I have some issues with the aiming sensitivity, but thats it.

Monday, February 2, 2009

Next-Gen Redundancy

The only "Next Gen" platform I own is the Wii (I don't even have a PC with DX10 capabilities), and I can hold out all day long on people who claim it does not push the boundaries of graphics and beauty like the other two behemoths, because I am held fast by the fact that next gen gaming (for the most part) isn't all that spectacular to look at. I'll say it right now: Hyper realism is gaming is a crutch, A crutch for designers who are too lazy to come up with fantastical worlds of nowhere. Also, whilst wandering the wide world of interwebz I came across something fantastical, someone else who can write better than me getting my point across better than I could have hoped

"
With the current tech we can make stuff that looks photo realistic. Games like Gran Turismo are perfect examples. That's fine but I've always felt like games need an impressionist movement. We need designers to say "yeah, we could make it look real, but we're gonna make it look cool."
Thank you Mike Krahulik.

Oh hell, I'll even conceit the fact that there is a place for Hyper realistic games, and that some of them might even be a hoot to play, but as it stands right now there is just way too much crap coming out that is "MIND BLOWING GRAPHIX!!!!111one" and absolutely no story or interesting game mechanic or anything unique to set it apart from other games not even within the same genre, but just within the same console.

This is the point where if we had any readers they would comment back with "OMG UR A WII FANBOY AND U THINK EVRY THIG IZ STUPID LOLOLOL". Like I've said I own a Wii and if I had the money to throw at it I would buy a 360 but I can't see paying for online play that I am getting for free right now (Thank you Valve).

And this is the part where I try my damnedest to make a coherent point: Other than polygon count game textures do not look any better than when Serious Sam 2 came out. Seriously go back and look at the world textures for Serious Sam 2, and now look at say oh I don't know lets go with Mirrors Edge. Polygon counts are down, but all and all it is a solid FPS with a lightning quick play style and visuals to match. To make a point for this review I downloaded a demo of Serious Sam 2 and have seen some action in Mirrors Edge, and guess what the difference was: Color.

I don't understand what developers are missing in that games can over arch reality, and there is not one thing that needs to make a god damn lick of sense in them. What are the games that are really remembered? I can tell you its not the ones that make you think "Hmmm that game sure does make the most of the Playstation 3's cell processor." No, the games that you remember are the ones that make you think about artistry, no i take that back you shouldn't even be thinking about it as amazing artistry should just happen and you won't even know what hit you, amazing game play where you don't even notice after a while that you are handing a controller because everything feel so smooth and succinct.

Okami, Katamari Damacy, World of Goo, Animal Crossing, No More Heros, Braid, and MEGAMAN 9 for christ sake are all spectacular games in their own right and none of them went out of their way to look amazingly authentic but do look stupendous each with their own flavor. Seems I'm at that point where everything I say is just beating a dead horse, but I guess thats the point. If this generation's consoles are going to be known for their hyper realism then color me bored because while I'm sure that the big game budgets are being thrown into great textures and all that funky goodness, but its a waste. Would Halo be as popular if it had cell shading? No, but thats mostly because Halo fans are pricks.(and I know a cell shaded Halo would be a terrible idea (we all played XIII(no we didn't) (terrible idea Ubisoft))) Again I am at the precipice of a terrible ending and need a way to tie this gigantic mess together. Just because the Wii is making printing money is not the reason next gen graphics are redundent. Next gen graphics are redundent because there is no artistry in them its all horsepower and no soul. Car analogy! You do not get a great car automatically because of superior horsepower numbers and handleing statistics, you get a great car because it makes the driver feel good to use it, and video games should be no different. Finally! I play video games to visit another world (escapism) I want to see things that are not possible and see worlds that look nothing like mine, and if i wanted video games to look like real life I would run around the city with my fingers pointed out screaming "PEW PEW PEW PEW" and imagine that everyone was dieing from my finger-bullets.


Then get arrested for terrorism.